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I'm fairly new to weight painting and armatures, so I heavily rely on automated tools. So far parenting an armature with automatic weights was working perfectly. However this time it's not working. See screenshot: Right leg is selected, the weight is on the left leg. Same for the lower part. Back bones are not even weighted.

enter image description here

I'm not sure if this is another setting I overlook or just a bug, but any help is appreciated

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  • $\begingroup$ Make sure you've applied the object scale. Have you tried to correct with a brush? Make sure that in the N panel > Tool > Brush > Options you've disabled Front Face Only and enable 2D Falloff $\endgroup$
    – moonboots
    May 5, 2020 at 7:45

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I applied the scale and rotation to the model before, so I guess the exact solution was to recalculate the normals. I'm not sure exactly, however applying loc,rot, scale and recalculating normals together fixed the issue.

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