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I'm new to Blender. Now I'm working on a low-poly model of Earth orbiting Sun and I have a strange problem. I added Follow Path constraint to my Earth so it follows elliptic path around the star. But for some reason if I rotate Earth by Z axis (and follow path is added) there is a distortion (see image). How can I fix this? I need animation of following path and rotating by Z axis too. Thanksearth distortion

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  • $\begingroup$ Add the image first. $\endgroup$ – Lukasz-40sth May 4 at 13:10
  • $\begingroup$ What? It's in the post, no? $\endgroup$ – Eirik May 4 at 13:40
  • $\begingroup$ apply the scales of your object, also make sure the curve's vertices radius are at 1 (in the N panel)? $\endgroup$ – moonboots May 4 at 13:41
  • $\begingroup$ Thanks, I just found the answer. To make my path elliptical I scaled it by X axis and object on it's path has been automatically scaled too. I don't see any logic tho, but at least I can fix that. $\endgroup$ – Eirik May 4 at 13:54
  • $\begingroup$ if you want to avoid that, scale in Edit mode, if you scale in Object mode, the scale of the object itself will change and affect its children $\endgroup$ – moonboots May 4 at 14:32
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To make my path elliptical I scaled it by X axis and object on it's path has been automatically scaled too.

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