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I want to make a fillet parametric in the corner with a s I know it has been done. I have seen an example but cannot repreduce it.

Looking forward towards your reply,

Rikenter image description here

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So let say you have your shape.

  • In Edit mode, select an edge and bevel it.

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  • Back to Object mode, create one shapekey (Basis) then a second one.

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  • Keep the second shapekey selected. Back to Edit mode, select the corner and scale it down with SShiftX so that it doesn't scale on the X axis.

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  • Enable the Snap tool, Vertex mode. Move the bevel on the Z axis (GZ), use the snap to align to the right level. Then move the bevel on the Y axis (GZ), use the snap to align to the right level.

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  • Now back to Object mode, when you select the second shapekey and play with the Value, the bevel shrinks to its new radius.

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  • $\begingroup$ Many thanks to moonboots, I think I can go further $\endgroup$ – rik May 5 at 12:19
  • $\begingroup$ I might have some work for you, willing to pay for it. Lets just say I'm a beginner and want to master blender fully. I can duplicate your example but have a few questions left. The radius doen't stay tangent to the surface when I change it, also the radius itself or the ammount of segments can not be steered. (not sure if thats in the model I send you). $\endgroup$ – rik May 5 at 12:42
  • $\begingroup$ Don't forget when you scale down to prevent any scaling on the X axis with shift X. The amount of segments of the bevel can't be changed. $\endgroup$ – moonboots May 5 at 12:58
  • $\begingroup$ @rik Hello and welcome. Please don't add thank you as a comment, upvote the answer instead. If you feel it completely solved your problem consider marking it accepted $\endgroup$ – Duarte Farrajota Ramos May 5 at 13:07
  • $\begingroup$ and to me more specific of my problem. Here is a webgl based configurator that (probably) works with shape keyshttps://faustlinoleum.com/en/product/tables/beam-linoleum-table-designed-by-daniel-lorch $\endgroup$ – rik May 5 at 13:27

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