Hi all and good to be here. I'm new to the forum and fairly new to Blender. I did some tutorials and simple drawings, but now I want to 3D print my designs.
I've created a rim (1/24 meant to be used in scale modeling) The inside of the rim containts a 'cylinder' that will be used to attach the wheel to the model car. For some reason, the vertices shown in the image below appear to be somewhat offset when I slice the STL export for printing. However, all the vertices have the same Z value of -11mm. What am I missing/doing wrong?
According to the slicing tool the outer rim first appears on the third layer, where the center starts on the 1st.
I am aware this could also be a problem from the slicing software... but let's look at the design first.