I hope there has not been answered this question since I have been looking for it for more than an hour.

My question is related to this one, but I could not make it work as I wanted it to.

I have this humanoid mesh made from joined copies of the same original sphere created on a new sculpting file. My intention is to use this as a base for sculpting.

enter image description here

The problem is that the vertices are not connected and at the moment of trying to add clay strips or simply draw, they never merge and gets all weird.

enter image description here

I was trying to remove all the vertices hidden inside to see if it helps the Merge by Distance option but was more work than expected and I suppose there should be something to achieve this.

By playing with the distance I was getting close to have it done, but at the end the vertices started jumping everywhere leaving it unuseful.

What should be the way to make it work?

  • $\begingroup$ I don't think you can merge anything with the sculpt tools, you probably need to go back to Edit mode, select tall and P > separate By Loose Parts, go back to Object mode and merge them with the Boolean modifier $\endgroup$
    – moonboots
    May 3, 2020 at 7:37
  • $\begingroup$ Thank you @moonboots for your answer. I was not intending to merge them with the sculpting tools, I was not clear enough with that. I actually had a copy of the originals in Collection.bak so I did not need to separate them. I was able to get what I wanted from your suggestion with the boolean modifier. You should write a complete answer with that so I can accept it as the answer. The vertices do not end exactly as before, but they will be fixed with the sculpting anyway. Thank you again. $\endgroup$
    – Elder
    May 3, 2020 at 18:29


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