I hope there has not been answered this question since I have been looking for it for more than an hour.
My question is related to this one, but I could not make it work as I wanted it to.
I have this humanoid mesh made from joined copies of the same original sphere created on a new sculpting file. My intention is to use this as a base for sculpting.
The problem is that the vertices are not connected and at the moment of trying to add clay strips or simply draw, they never merge and gets all weird.
I was trying to remove all the vertices hidden inside to see if it helps the Merge by Distance option but was more work than expected and I suppose there should be something to achieve this.
By playing with the distance I was getting close to have it done, but at the end the vertices started jumping everywhere leaving it unuseful.
What should be the way to make it work?