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So when I give a mesh and armature and then deform the mesh in pose mode, when i go into edit mode the mesh gos back to its default position, and for some reason i cant figure out how to make it stay deformed as i go into edit mode

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Enable this, almost every modifier has this I believe.

enter image description here

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    $\begingroup$ you also need to activate the last one on the right. There is still a problem in my opinion, the 3d widget stick to its initial position $\endgroup$ – moonboots May 3 at 7:24
  • $\begingroup$ Oh I see thanks!, it's not something I use very often. $\endgroup$ – Chris May 3 at 13:06

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