I've just installed the animation node addon in Blender 2.83 and I've found that the animation result overwrite every other previous animation of the object while rendering but not in the viewport. Here's an example: let's say you have a text object with an animated transformation on the Z axis made with standard keyframe method. You want that text to be the actual frame number. So you use animation node to input in the text object the actual frame number (pretty straightforward). Now hit play and see the result. Nice! It works! So you hit render/animation and... ooops! The text object stay still as long as the node animation is running.
Do you guys have a solution? Is it intended to work like this?
Thank you in advance!