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I'm rigging a simple character with a stripey texture and rigify rig.

Before rigging, if I move the geo, the texture moves with it, once I parent it to the rig the texture stays still while I move the armature, almost like it's projected.

What am I doing wrong? Is there a fix that doesn't mean UV unwrapping everything as the current setup looks fine for this character. Thanks!

enter image description here

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  • $\begingroup$ Can you show a screen shot of the two states when in Pose mode? I am trying here, and my texture is still following my Suzanne even with the Object coordinate not specified to use the monkey. - seems I spoke too soon, deform follows but moving the whole armature doesn't. $\endgroup$ May 1, 2020 at 14:42
  • $\begingroup$ If I change to Generated coordinate instead, the wave texture follows correctly. I wonder if you have found a bug. $\endgroup$ May 1, 2020 at 14:45

1 Answer 1

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you are using 'Object' as your 'texture coords' but you have no 'object' selected in the field box. You really should be unwrapping and using 'UV' coords instead.

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