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Is there a way to bring back the 2.79 ambient occlusion in modeling, in 2.82a?
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Sign up to join this communityThe closest thing that exists in 2.8x that I know of is the cavity setting, in the viewport shading settings.
The "Valley" setting is the closest thing to the old "Strength" setting from 2.79b that I can find. Here is a comparison of the 2.79 viewport with AO enabled and the 2.8 viewport with Cavity Type: World enabled.
Hope this helps!