# Say I irreversibly deleted my camera in my scene. Could I solve for its position, given a prior 2d render of the scene?

Given a still capture of a mesh, is it possible to solve for the position of the camera?

I know the camera's FoV, I just need its position and rotation.

All you would need to do from there is fly around a bit with shift+$$`$$ and find your previous location. It would basically serve as an overlay guide to help you find your old position.