So I have a subdivided Plane acting as a base and a flower object with random colour node set to it and I'm using it in a particle system to cover the entire Plane: the regrow at the exact position where another one already is even when there's empty space left. The trouble seems to be that if I set it as 'hair' the particles start overlapping before covering the entire Plane.With 'emitters' the tend not to align neither with the faces nor vertices as I want. I tried with a particle collision animation but can get to work it right. Is there a way to prevent particle from overlapping each other and spreading uniformly over a plane(not grid).

  • $\begingroup$ I'm not sure you can prevent overlapping, to have more control maybe try Hair with Advanced option, then Emission > Emit From and choose Faces or Verts? $\endgroup$
    – moonboots
    Apr 29, 2020 at 12:06
  • $\begingroup$ I need them to be clustered like shrubs in a jungle scene,selecting faces does not seem to work. Is there like a particle collision simulation that i can play for 5 frames and get the job done? $\endgroup$
    – MaT4X
    Apr 29, 2020 at 14:56

1 Answer 1


On your particle settings, drop-down "Source", select "Emit from Volume", then adjust number of particles/face.


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