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I am trying to scale many objects that are in a circular formation around (0,0,0) but have them STAY in their respective coordinates. When I scale or transform all of the objects now, it changes the distance away from center.
In photoshop there's something like Object --> Transform Each. Is there something similar in Blender?

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I guess what you're looking for is just to change the Pivot Center to Individual Origins:

enter image description here

Now when you scale up your objects they stay in their position:

enter image description here

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  • $\begingroup$ yes precisely! thanks! $\endgroup$
    – mig
    Apr 29, 2020 at 23:36

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