0
$\begingroup$

I am trying to scale many objects that are in a circular formation around (0,0,0) but have them STAY in their respective coordinates. When I scale or transform all of the objects now, it changes the distance away from center.
In photoshop there's something like Object --> Transform Each. Is there something similar in Blender?

$\endgroup$
2
$\begingroup$

I guess what you're looking for is just to change the Pivot Center to Individual Origins:

enter image description here

Now when you scale up your objects they stay in their position:

enter image description here

$\endgroup$
1
  • $\begingroup$ yes precisely! thanks! $\endgroup$ – mig Apr 29 '20 at 23:36

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.