First time here, still pretty new to Blender.
I have an object that I've applied an image texture to. The object is a can with a label that wraps around 90% of it. The object's "label" texture requires two different material types:
- A moleskin-like material with low refraction for the "background" of the label.
- A semi-flat metallic material for some of the lettering and design elements on the label.
To achieve this, I used a principled BSDF and a glossy BSDF and fed them into a mix shader. I then added another image texture of the label "base" (acting as a mask for the metallic elements to come through) and fed the color output into the factor of the mix shader.
This effectively achieved the result I wanted, however, the transparent portion of the image texture (the non-metallic one) is showing up as black. I tried playing around with a transparent BSDF and an additional mix shader, but I couldn't figure out how to get it routed to be able to get rid of that pesky black.
I've been scouring the web for solutions but haven't made any headway. Any help would be greatly appreciated!