I followed this tutorial: https://youtu.be/kB9cJ3wOoPk?t=1039

When I try to scale the bone to make the eye smaller the texture multiplies as shown here:

1st Image

2nd Image

  • $\begingroup$ your mesh: blend-exchange.giantcowfilms.com/b/A8nlzxEe there's a UVWarp on the eye mesh, I don't know how you can avoid the image to be repeated, I don't know enough $\endgroup$ – moonboots May 6 at 9:59
  • $\begingroup$ It's all good my guy $\endgroup$ – Yqmxh May 6 at 10:06
  • $\begingroup$ you could simply rework your image so that you have a large margin of white, it would be another way around, not sure you can fix your problem otherwise ;) $\endgroup$ – moonboots May 6 at 10:11
  • $\begingroup$ I would just add regular UV map to the eye mesh for eye rest pose. Then create en empty object controller to it. Add UVTransform modifier with an empty controlling it. Animate empty to scale/move the eye. $\endgroup$ – D. Skarn May 6 at 10:14
  • $\begingroup$ @moonboots You legend thanks to your idea I got it working! :) The other one from D. Skarn was a bit too confusing for me $\endgroup$ – Yqmxh May 6 at 10:21

Your eye mesh has a UVWarp modifier. I don't know how to fix your problem with the current image, but another way around is to rework this image so that you have enough margin of white.

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