I've tried my hardest to try and replicate this style, but can't for the life of me get anywhere near it. Is anyone able to get close to this style?
1 Answer
You can get nice results using the Layer Weight node.
- Mix two glass shaders. One with IOR=1 (no refraction), other with high IOR
- Layer Weight - Facing to drive the mix shader
- Use Color Ramp to control the edge effect
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$\begingroup$ Hey, me again! trying to replicate what you've done and it's not working for me. Could you possibly send over a blend file so I can troubleshoot? $\endgroup$ Apr 27, 2020 at 11:32
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2$\begingroup$ @OliverPrimus Sure thing, I added the .blend :) $\endgroup$ Apr 27, 2020 at 12:00
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