# How can I apply a different material during / after using “Solidify” modifier?

I'm trying to turn this apple into a walking character, I have solidified the whole apple, including all 4 peels. Since the solidified mesh can't be edited, I tried to extrude the cut pieces, but it didn't work for me. There's more explanation below this image. Also, I have posted last image as a desired result.

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As you can see, after I applied the solidify modifier, it added the thickness just what I wanted (it has weird bumps, but I think I'll fix it), but I can't edit the newly generated layer since it isn't part of the mesh. This way it looks distorted and the cut piece should have that juicy yellowy part beneath the skin. Also, the inside of the apple should be filled with the edible part too, seeds aren't necessary, though I'd love to learn how to add them too.

      How I want it to look like: