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I'm trying to create a node setup for a liquid metal like material similar to this, but even after hours of trying, I'm nowhere near. Can anyone give me any advice on how to do this?

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This looks like fun.

  1. Plug a Musgrave texture into another Musgrave texture :).
  2. Conect it as a Displacement
  3. Lighting is rather important, I used this free HDRI
  4. (optional)(Add a Dreamstime watermark)

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    $\begingroup$ Absolutely fantastic - just what I needed! Many thanks, Jachym! $\endgroup$ – Ondrej Apr 27 '20 at 7:25
  • $\begingroup$ Glad to be of help :). Good luck with your project. $\endgroup$ – Jachym Michal Apr 27 '20 at 7:30
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    $\begingroup$ It's going to be on a book cover. Soon in a bookstore near you :D The title is Star Trek Voyager: Nehodni. $\endgroup$ – Ondrej Apr 27 '20 at 7:32
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    $\begingroup$ Loved that add dreamstime watermark :P $\endgroup$ – Prakhar Londhe Apr 28 '20 at 10:58
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    $\begingroup$ @PrakharLondhe Thanks. God is in the details :) $\endgroup$ – Jachym Michal Apr 28 '20 at 11:27

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