I'm trying to create a node setup for a liquid metal like material similar to this, but even after hours of trying, I'm nowhere near. Can anyone give me any advice on how to do this?
This looks like fun.
- Plug a Musgrave texture into another Musgrave texture :).
- Conect it as a Displacement
- Lighting is rather important, I used this free HDRI
- (optional)(Add a Dreamstime watermark)