I have a problem, or rather found a limitation in eevee that when an object is too close to a light, volumetrics will show in front of the object, like here
I would really appreciate if anyone could tell me where is a setting (because there must be one!) to control in what minimal distance do volumetrics clip through other objects.
That said the object in the screenshot is solidified - there is room for the spotlight like so:
in material settings everything is set to opaque and I have tried everything that came obvious to me like checking normals.