I have a problem, or rather found a limitation in eevee that when an object is too close to a light, volumetrics will show in front of the object, like here

enter image description here

I would really appreciate if anyone could tell me where is a setting (because there must be one!) to control in what minimal distance do volumetrics clip through other objects.

That said the object in the screenshot is solidified - there is room for the spotlight like so:

enter image description here

in material settings everything is set to opaque and I have tried everything that came obvious to me like checking normals.

  • 1
    $\begingroup$ Render tab > Volumetrics, try decreasing the End value a whole bunch. $\endgroup$ – BuzzKirill Aug 27 '20 at 5:56

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