I'm having troubles since few hours to texture a mesh (a character's face) : it has a texture made from different maps (color, AO, normal..) made from Nodes.
I finally want to use a displacement map to physically slice or displace the mesh through a given image, so I use a Multires + a Displace modifier.
The displace modifier is set to follow the UV Map on which my mesh is unwrapped.
But in the end, the displacement does not fit with the other components of the texture (especially the color & normal map). It is not scaled the same, neither mapped the same.
I saw some posts giving the crop settings of the displace modifier as a solution, but it is not practical at all.
Do you have any solution ? :( Thanks