I finally want to use a displacement map to physically slice or displace the mesh through a given image, so I use a Multires + a Displace modifier.
But in the end, the displacement does not fit with the other components of the texture (especially the color & normal map). It is not scaled the same, neither mapped the same.
I saw some posts giving the crop settings of the displace modifier as a solution, but it is not practical at all.
Do you have any solution ? :( Thanks