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I'm completely new to blender and have been following CG Boost's beginner tutorials.

I'm at the part where he is painting the knife blade, I already painted the handle of the knife. Unfortunately, when I select the knife blade and then switch from "Object Mode" to "Texture Paint", the UV islands I created for the knife blade don't show up in the left hand paint viewport like they do in the tutorial.

Here's a comparison:

My Screen

Tutorial Screen

Notice how in the tutorial screenshot that the UV islands appear above the texture paint image in dark gray. What am I doing wrong?

Any help would be greatly appreciated!

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  • $\begingroup$ Make sure you have "Display Texture Paint UV's" On under "View menu" $\endgroup$ – Emir Apr 25 at 20:51
  • $\begingroup$ It's on, still no dice. Screenshot $\endgroup$ – Cultmethod Apr 25 at 20:58
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I also am having the same issues.

The issue appears to be associated with the Bevel Modifier and the Realtime display.

This may be an issue with the newest version of Blender. I'm not sure what version you are running, or what system you are using. I'm on:

Blender v2.82a
PC i7 - Windows 10.
NVidia Quadro M220

I did a test with a simple cube, assigning the Bevel Mod and SubD Mod. As soon as the Bevel Mod is applied the UV Islands will not appear in the Image Editor. The same issue happen even with default UV islands.

I found that if the Realtime Display on Bevel Modifier is off, the UV islands will be visible. Also, if you are already is Texture Paint mode, and you turn off the Bevel Mod and then move image in the Image Editor (Middle Mouse Button drag) the UV Islands will appear. If the Bevel's Realtime display is turned back on and you adjust the Image Editor window, the UV Islands disappear again.

Maybe someone out there with more experience will look into this to confirm if this is a bug.

Property Editor - Bevel Modifier Real Time Display

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