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Model is scaled and unwrapped correctly, I think so. But still there are some textures which are stretched enter image description here1

enter image description here2

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  • $\begingroup$ Hello :). Are you sure the UV map is connected? This looks like a checker texture with generated coordinates. $\endgroup$ Apr 25 '20 at 19:29
  • $\begingroup$ I think so. Yes, this is really a checker texture. Check out the new photos, maybe now you will understand the problem and help me. Thx $\endgroup$ Apr 25 '20 at 20:19
  • $\begingroup$ Create a seam on the outside of the rim and see if this changes anything. The yellow polygons shown in your UV map mean, that the island is stretched. $\endgroup$ Apr 25 '20 at 21:36
  • $\begingroup$ Could you attach a screenshot of your shader nodes please? $\endgroup$
    – Bruno
    Apr 25 '20 at 21:40
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Scale the rectangular part of the mesh along Y-axis in the UV-editor to about the size of the circular parts.

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  • $\begingroup$ did not help(((( $\endgroup$ Apr 25 '20 at 19:43
  • $\begingroup$ Have you marked the newly created loops as seams? $\endgroup$ Apr 25 '20 at 19:47
  • $\begingroup$ Yes, of course. $\endgroup$ Apr 25 '20 at 19:49
  • $\begingroup$ My bad. It's simple, actually. Just scale the rectangular part of the mesh down on Y-axis in the UV-editor. No need for any additional loops. $\endgroup$ Apr 25 '20 at 19:54
  • $\begingroup$ i knew this trick* but here it wont help me $\endgroup$ Apr 25 '20 at 20:22

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