I'm trying to model this vase on the left in this picture,
However, I'm still a beginner in Blender, and the furthest I could go is as depicted in the screenshot below:
I started from a cube building up, and used Boolean difference to subtract the hole inside.
I'm not looking for a full solution, I just need guidelines like how should I start? a plane? a cube?
shall I start from low model and then apply a subdivider? or I should start as smooth as possible?
I took @Simon approach, I started with a cylinder, squashed it at the bottom, and unsquashed at the top, after the boolean with another perpendicular cylinder, things got ugly and I had to cut faces to make them Quads instead of NGON. This is the best I could do:
More progress, this time, to do the boolean, I extracted the edge from the original body, and extrude it to create the boolean operand, this is the result before Subdivider modifier. Do I have to clean the body manually? like moving vertices, merging them, cut some faces? or there is a faster way (considering I have to repeat the process on four sides (unless I have to use Mirror))?
I fixed the model after the boolean, and the results are better, but still can't get it perfect: