I am having a weird shading or lighting problem in a mesh. See in the picture the faces are half-light grey and half-dark grey.

What is causing this? When I export as an FBX and import into UE4 I get the same shading problems.

EDIT: It seems to be worse with smooth shading of faces, with flat shading it seems to go away, but then the model looks a bit ugly

enter image description here


Ok, Solved this, a combination of sharp and smooth edges is needed, so I learnt a new thing today :)


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