0
$\begingroup$

I am having a weird shading or lighting problem in a mesh. See in the picture the faces are half-light grey and half-dark grey.

What is causing this? When I export as an FBX and import into UE4 I get the same shading problems.

EDIT: It seems to be worse with smooth shading of faces, with flat shading it seems to go away, but then the model looks a bit ugly

enter image description here

$\endgroup$
1
$\begingroup$

Ok, Solved this, a combination of sharp and smooth edges is needed, so I learnt a new thing today :)

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.