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I am trying to recreate a penne pasta. I am creating a cylinder removing the two end faces and then I solidify the mesh.

However I do not know how to extrude (or cut away) the two ends to make them pointy like in the picture of the penne below. I have tried to use bisect and mirror, but without successful results.

Any idea?

enter image description here

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    $\begingroup$ Heh, I saw the title in the Hot Network Question and thought I'd end up on the Seasoned Advice site ... $\endgroup$ – Glorfindel Apr 25 at 9:14
  • $\begingroup$ @Glorfindel same here haha, and I was honestly hoping to find out how it's done. $\endgroup$ – Jacob Garby Apr 25 at 13:41
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In edit mode select all the vertices and use the shear tool (shift+control+alt+S)

enter image description here

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  • $\begingroup$ When you add the solidify modifier it creates a lip that extends outside of the cylinder in the length, how to prevent that? $\endgroup$ – Luciano Apr 24 at 15:17
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    $\begingroup$ @Luciano Since Blender 2.82 it's no longer a problem: blender.stackexchange.com/a/167603 $\endgroup$ – Jachym Michal Apr 24 at 15:53
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Lets make this using only one vertex and a bunch of modifiers. Recommended version : 2.83.

Displace the vertex, add a screw modifier to get a circle, add another screw modifier to get a cylinder.

enter image description here

Add a bend deform modifier to shear the cylinder, an empty object with an array to mirror along Z and X, and a solidify for the thickness.

enter image description here

Tweak it !

enter image description here

Thanks to Jachym Michal for pointing out the complex method in the solidify modifier.

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