I'm having a bit of trouble figuring this out.
I've built a model, with a rotating component, and I've animated it. What I would like to do though is be able to move the model, without the rotation breaking.
Imagine it as a drill, when I rotate the body of the drill, the drillbit starts to rotate in all axes instead of just the one.
What I want is a lock rotation in relation to surface/edge tool, but I don't think that exists.
I'm a bit of a noob, so if there's some better way of doing the rotation over animating the rotation on an axis with keyframes, please let me know.