What would be the "correct" process for creating and exporting cloth animations done on "complex" geometry? From my noob experience, it seems the cloth animator is best used with basic mesh's, i.e. a subdivided plane.
To see what I mean, compare:
This shows the result of a simulation done on a subdivided plane with property modifiers attached after.
This shows the results I got running the animation on the final mesh (modifiers used before).
I'd like to be able to use the first method. It works fine in the blender viewport, but I haven't found a way to actually export it. This is what it looks like after export. I'm exporting it as an .mdd file using the "NewTek MDD format" addon. Is it possible to use this sort of process? Or is there a better way of doing it? Ideally this should be an automatic process at export.
Any insights will be greatly appreciated.