I want to find a way to split the face of a character in separated cubes (but remaining as the same "face mesh" !), as if my character was a man made from stone for example.
I've tried to Ctrl-B on the desired faces, which gave me what I wanted (I also apply this modification to the arms and hands), but I was not able to scale the new faces inward the character (to create a bump effect), and I don't know if its possible.
Is there a way to do so ? - Could the explode modifier help me to reach this result ? - Or maybe the Ctrl-B shortcut ?
Thanks a lot guys :)