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I am new to game engines and have a project of my own. I've created an aircraft game, but I am stuck at a certain point about path following. How do I make an enemy asset follow the player whilst the player is in air. Meaning I am not able to create a navigation mesh in a 3D space, since all navigation mesh are on the X & y axis. I want a navigation mesh that tracks the Player on all the 3 axis.

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