# Combining Curve modifier with Follow Path constraint

Is there a way to deform a mesh along the curve but also move the object along the curve?

• if I add a Follow Path constraint with Follow Curve option enabled, my object doesn't deform;
• if I add a Curve modifier, it deforms but I can't offset it;
• if I add both constraint and modifier I can't make them to behave the way I want;

Is it possible to achieve what I want without using Armature?

The only workaround I found so far is modifying my object pivot point + using Curve modifier, but this won't work for me: I want to have several linked objects along the curve.

Ah! Displace modifier before the Curve modifier with the same axis: