Is there a way to deform a mesh along the curve but also move the object along the curve?
- if I add a
Follow Path
constraint withFollow Curve
option enabled, my object doesn't deform; - if I add a
Curve
modifier, it deforms but I can't offset it; - if I add both constraint and modifier I can't make them to behave the way I want;
Is it possible to achieve what I want without using Armature
?
The only workaround I found so far is modifying my object pivot point + using Curve
modifier, but this won't work for me: I want to have several linked objects along the curve.