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Is there a way to deform a mesh along the curve but also move the object along the curve?

  • if I add a Follow Path constraint with Follow Curve option enabled, my object doesn't deform;
  • if I add a Curve modifier, it deforms but I can't offset it;
  • if I add both constraint and modifier I can't make them to behave the way I want;

Is it possible to achieve what I want without using Armature?

The only workaround I found so far is modifying my object pivot point + using Curve modifier, but this won't work for me: I want to have several linked objects along the curve.

enter image description here

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Ah! Displace modifier before the Curve modifier with the same axis:

enter image description here

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