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I am trying to make a city with lights on windows. Here is what I have done so far:enter image description here

I have my city and my material for the window lights, but as you can see the tower in the back has the texture strech all the way up, I would like to know if there is a way to "unstrech" it. I have tried to check on the UV map but I found nothing.

Does Anyone have an idea how ot make this ?

Thx in advance

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If you like to control the texture using the UV's you should change the 'Texture Coordinate' node to UV instead of GENERATED.

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  • $\begingroup$ thx for your answer, I have found something, by changing the "Scale" vector on the mapping editor, I can get what I want, but I would like to change this value according to the scale of my object, any idea to do this throught the nodes ? $\endgroup$
    – user94487
    Commented Apr 23, 2020 at 9:46

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