Rendered with 1000 samples in cycles. What can i try to get rid of it without losing the quality of the image?
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$\begingroup$ Apart from the builtin denoiser mentioned in Aubrey's answer, there are also other free denoiser like OIDN $\endgroup$– LeanderApr 23, 2020 at 9:44
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1$\begingroup$ TBH 1000 samples is not that much. Read: How to avoid noisy renders in Cycles?, Managing/Reducing noise in a night scene and Which denoiser is better? ...and there is even more here... $\endgroup$– brockmannApr 23, 2020 at 9:59
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$\begingroup$ Yes, thanks for linking the treads. My bad, couldn't have found enough information thru google. $\endgroup$– Stanislav ChmulevApr 23, 2020 at 10:45
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$\begingroup$ You're welcome! Great posts and worth reading. Also, I'd recommend use the render border to figure out how many samples really needed in the first place: blender.stackexchange.com/a/88177/31447 Cheers! $\endgroup$– brockmannApr 23, 2020 at 11:21
1 Answer
Use Intel's Denoiser - assuming you are rendering with Cycles engine.
- In the Layer Properties tick 'Denoising Data'
- Switch to the Compositor Editor or Compositing Workspace from the top Menu or Shift+F3
- Make sure you tick 'Use Nodes' to activate Nodes in the Compositor
- Shift+A to add a Node, Search > Denoise; connect as in the screenshot below
- Render
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$\begingroup$ Related: How to properly connect the Denoise node in Compositor? $\endgroup$ Apr 23, 2020 at 10:07