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I'm fairly new to Blender and this is my first unwrapping here. I'd like to manually pull and pinch my UVs to reduce the stretch of the projected UVs, however, UV sculpt tools do absolutely nothing.

Here's a short clip illustrating my issue: https://i.imgur.com/XQLBXBU.gifv

(i know those UVs aren't pretty, but hey, I'll get there)

What is preventing the tool from having any effect on the mesh? I remember trying it out in the beginning of the process and it seemed to work, but now it suddenly is defunct.

Thank you in advance.

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2 Answers 2

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Ok, it got solved through recreating all UVs from scratch again. I still have no idea what happened (probably a bug of sorts), but now it works. Sad that it made me lose a couple hours of work, though.

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  • $\begingroup$ Sculpt tools won't work on a low poly model like yours. You need a much higher number of vertices. $\endgroup$
    – John Eason
    Sep 12, 2020 at 21:57
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In imgur it says your active object is Head.001 ... and there's multiple objects in the outliner. My guess is you're trying to UV sculpt on objects that aren't the active object. Only the active object will have sculptable UVs, having a low poly model actually has no bearing on it as John Eason commented

Hope this helps someone. It stumped me lol

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