Hisomeone new to rigging and animating here. I'm trying to animate a character. I have just successfully finished rigging my character but realised that there are some further loose objects that should follow the rigged mesh. I used the weightpaint mode on some of these objects, like the jaw, to make them follow the character. This worked succesfully, but when i tried to weight paint the eyes to the head bone (see the first picture), the eyes do not follow the character and deform (see the second picture).
I figured this isn't the correct way to make the eyes follow the rigged mesh. I also tried to join the eyes to the rigged mesh, but i still faced the same problem. What is the correct way to make my eyes (or any loose object) follow a rigged character? Sorry for if i was unclear and thanks in advance!