FYI I am very new to Blender.
I need to: Create a cylinder with a cavity - just like a cup.
What did I try:
- Created a cylinder.
- Created a cylinder within it.
- Used "Boolean" "difference" to create the cavity.
- Smooth result using "Subdivision modifier".
The problem: the "Subdivision modifier" creates a very weird result (see images).
Two questions:
- Why this is happening?
- How should this be done properly?