I am building a scene with a lot of leaves, a macroscopic view, each leaf is an object carefully placed rather than using a particle system. I have a base set of 12 leaves that have each been duplicated dozens of times as linked duplicates using Alt+D rather than Shift+D. Now that each linked duplicate has been carefully rotated, scaled, placed I want to add Solidify and Subsurface Modifiers to all of them but maintain them as Linked Duplicates.
Is it possible to add the same Modifiers to all Linked Duplicates in some way?
When I add these Modifiers to the original object or instance it seems to Unlink it from all the Linked Duplicates creating a new object with the Modifiers.
If this isn't possible to do as with Materials where a Material can be linked to an Object or its Data, is there a good workaround to achieve the same without unlinking all the objects and creating hundreds of new separate objects?