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New to sculpting, made some kind of monster with a bunch of geometry, in eevee it looks mostly fine. But in cycles it has the lighting I prefer.

Only problem is when animating a camera moving around my sculpt to showcase it, a terribly noticeable noise/lighting problem is happening. You can see it clearly on the midsection, just lights of noise/light flickering.

I've tried upping samples up to well over 300, along with taking advantage of the denoising feature, and it just wont go away. The material just looks so inconsitent.

Heres an example.

THE EXAMPLE

And Im not talking about that inconsistent flash that happens once every spin. Just the actual color/lighting of the monsters skin seems to not stay solid enough like some bad noise filter is stuck over it.

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  • $\begingroup$ what about the resolution? Are you sure it doesn't come from the denoising? $\endgroup$ – moonboots Apr 21 at 14:37

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