I've rotated a cube on Y, Applied rotation. Now the Origins Local rotation is the same as global. Not knowing the cube rotation on Y how do you "Exactly" set the Origins rotation back to the object's local orientation? Hand rotating is not the answer.

local origin orintation

Applied rotation

  • $\begingroup$ Hello :). One dirty solution: Duplicate the object and snap it to a flat surface. That will give you the precise rotation needed. $\endgroup$ Apr 19 '20 at 18:49
  • $\begingroup$ Maybe this? blender.stackexchange.com/a/8897/55344 It's a little old but I think it should still work. $\endgroup$
    – cervidae
    Apr 19 '20 at 21:02

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