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I have a plane as the ground and a trapezoidal prism as a wooden leg (image below).

How can I make the intersection between the ground and wooden leg more realistic?

The ground is a flat, subdivided plane textured with a normal map and using Cycle's true displacement. The wooden leg is a slightly deformed cube with beveled edges.

ground-wood intersection

When zoomed out, the issue (leg looks like it is floating on top of ground) is more evident:

ground-wood intersection zoomed out

I am using Blender 2.82 with Cycles engine.

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I looked at some reference pictures and i think the area around your plank could use some adjustments to make it more believeable. For example:

  • raise the ground a bit where the plank goes into the floor
  • reduce the amount of moss directly around the plank (the moss in your render kinda looks like it's going into the plank)
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