I have a plane as the ground and a trapezoidal prism as a wooden leg (image below).
How can I make the intersection between the ground and wooden leg more realistic?
The ground is a flat, subdivided plane textured with a normal map and using Cycle's true displacement. The wooden leg is a slightly deformed cube with beveled edges.
When zoomed out, the issue (leg looks like it is floating on top of ground) is more evident:
I am using Blender 2.82 with Cycles engine.