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I want to get rid of the Follow Path Constraint without while keeping the animation of the armature as a whole or as an object. In Object Mode, I baked it by going to Object menu > Animation > Bake Action

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It works and now I can delete the Bezier Curve without loosing the animation of the armature. BUT the animation of each individual bone stops! How can I solve this?

Example: Try to bake the armature in the attached file. Download Blend File

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In order to bake the bones actions, you have to be in pose mode. From there you can make a bake of visual keying of bones AND object transforms (just shift select both pose and object in the bake tab).

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  • $\begingroup$ My great josh :D Thank you so much.. That was quick and useful :) $\endgroup$ – user2824371 Apr 19 '20 at 13:18

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