I have an error with UV mapping where it looks fine until I actually render it or throw it into a program that renders it. I'm not sure what the issue is because I hardly ever use blender.

What it should look like: (the mapped image is for testing)


What it actually renders like: http://i.imgur.com/FIDjkAB.png


UVs will always show well in the 3d view, they only come out wrong when rendered as the textures more than likely weren't configured properly.

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It looks like your mapping is set to Generated or something else possibly. You can fix this by going to the texture tab and under Mapping, select UV from the Coordinates list.

enter image description here

To be safe, you can also create a uvmap or use the auto-generated one under UV Maps in the Object Data panel and select it in the texture tab under Mapping once you have changed to those coordinates.

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  • $\begingroup$ Thanks. This was very confusing because textures were showing fine in editor, but weren't coming up when rendering. $\endgroup$ – Jonny Aug 4 '14 at 9:14

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