I've been struggling to find the right words to ask the question i'm trying to ask but i'll try and explain the best i can.
I'm making a character for a game and in the action editor I have a Walk cycle, a run cycle, and a few other animations. I need to animate the character holding up a sign, whats the correct/best way to do this?
Do i need to animate the sign separately and put them on top of each other in unity, or combine the meshes and animate them together or some other way that I cant think of?
Any help really appreciated.