Recently I finished creating a lips texture for my character and everything looks good with his mouth closed on the high poly version (I have a multiresolution modifer added to the stack, but when he opens his mouth in the high poly version, I see these visual defects on the sides of his mouth. I tried sculpting with his mouth open to get rid of them, but then when he closes his mouth (again in the high poly version), I see visual defects on the sides of his mouth again. How do I fix something like this? I plan to bake the high poly to low poly, so is this really going to be a problem after I bake it, or is it just something I'll notice right now? I think the problem can't be weight painting because I didn't have any problems in this area before adding the lips texture. Thanks in advance



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