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So, I'm new to Blender and I started to mess around with nodes. And I tried importing a face texture to my head model and it imported it quite weirdly.

Nodes:

nodes Face Texture:

nodes Blender View:

nodes

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    $\begingroup$ I am not good with texturing and nodes but a guess, its because you used it as and alpha. Just erase the alpha connection. You want to use it only as a image texture right? $\endgroup$
    – Fowl
    Commented Apr 17, 2020 at 12:48

1 Answer 1

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If I understand your requirement correctly you want to map the face image onto one face of your object, and color the rest with a simple color where the image is transparent? It can be done with simple UV Mapping, and using the Alpha channel to drive the mixing factor. enter image description here

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