0
$\begingroup$

I'm new to Blender so please excuse this question. I know there is already a question regarding this topic, however I'm having trouble with the solution posted there.

I want wo wrap text around a cylinder, but it should not be flat but "stand" on the curve, like this: enter image description here

To do so, I created a bezier circle and used the "Text on curve" option to make the text follow the circle. Now it looks like this: enter image description here

In the answer to the question I posted above, it says I should rotate the text on the x-axis to achieve the "standing" effect. However when I rotate it on the x-axis, it looks like this: enter image description here

What am I doing wrong? Thanks for your help!

P.S. Please excuse my english, I'm not a native speaker! :)

$\endgroup$
3
  • $\begingroup$ I think that you are trying to use the Font text on curve option, but the solution you reference on the other page uses a Curve Modifier on the text object to make it follow the curve, and then you can rotate on axis until you get the position correctly. $\endgroup$ – Craig D Jones Apr 16 '20 at 13:35
  • 1
    $\begingroup$ Oh, there is a difference between "Font text on curve" and "Cruve modifier"? I thought it was the same thing. Thanks! $\endgroup$ – Jannik Apr 16 '20 at 13:38
0
$\begingroup$

Add a text and convert it to mesh. Add an empty and use Simple Deform modifier > Bend with the empty as origin and high, like 4, Deform factor. You may want, too,remesh and subdivide the text mesh.

enter image description here

$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.