Very often when I have to put a texture on something that is a cuboid, I always wonder how I should position the texture in the sides.
I wanted to create a wooden floor and what I did was to unwrap the mesh 1 using the option "project from view (bounds)", and as far I can see it doesn't look too fake 2. But is there a way to do better? How we should unwrap a mesh in order to look nice on the edges?
Thank you for the help