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Very often when I have to put a texture on something that is a cuboid, I always wonder how I should position the texture in the sides.

I wanted to create a wooden floor and what I did was to unwrap the mesh 1 using the option "project from view (bounds)", and as far I can see it doesn't look too fake 2. But is there a way to do better? How we should unwrap a mesh in order to look nice on the edges?

Thank you for the help

(Picture of the unwrapping) (how it looks on the borders

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  • $\begingroup$ Hello :). The words look nice and improve aren't very specific. Please rephrase the question to be more focused. For opinion-based art critique try Blenderartists.org. :) $\endgroup$ Apr 16 '20 at 9:16
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If it's a cubic shape like this, I personally don't bother using UVs (unless I have to export it somewhere else where nothing else works).

I instead use Generated texture coordinates, and I change the textures' projection from flat to box:

enter image description here

This way, the texture is projected from a box around the object, you can even use the "Blend" option to blend each face of the box so you don't see much seems:

enter image description here

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  • $\begingroup$ Thank you seems much better! What if I have to export it in in Unity? $\endgroup$ Apr 16 '20 at 9:58
  • $\begingroup$ I think Unity has some ways to do that by itself. Otherwise, just use UVs, but maybe not like you did, I'd do something like these: i.imgur.com/j9ZNrnP.png Don't forget to up vote and set this as your topic's answer in the top left corner. $\endgroup$
    – L0Lock
    Apr 17 '20 at 11:09

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