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so far I've gotten pretty far in my character creation process and I've managed to create everything on my character without having to sculpt anything from scratch. It's a realistic-looking character and so far he looks pretty decent with procedural shirt and pants textures, procedural leather, a procedural face pore texture, and for the wrinkles in the clothing, I didn't sculpt them from scratch. I created the wrinkles in the clothing with the Blender sewing system, then, I only sculpted out imperfections and cleaned up stuff.

I feel like after all this work I've reached a stumbling block and that's the lips on my character's face. Is there some sort of maybe combination of procedural texture + real-life texture I can use to create the lips from scratch without sculpting? I tried to take pictures of my own lips and create a sculpting brush using the anchor sculpt tool, and it ALMOST looks okay but not really (I created my own brushes for my characters' hands and they turned out pretty nice). I took the lips pictures with my 1080P Panasonic G6 camera and I'm afraid maybe the quality isn't good enough? I also tried texture painting my lips, but the quality was too poor for it to look good.

How can I create realistic lips from scratch without sculpting and without downloading someone else's lips texture from the internet? I've gotten this far without doing anything like that and I'd like to keep it that way. I'm not looking to create a 100% realistic lips texture just something that looks good enough if I angle the lights in the right places for photos and videos. Thanks in advance for any ideas.

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  • $\begingroup$ Can you share a screenshot of what you have so far and the style you are going for? Many options can be offered but easier to focus on the right way once we see where you are headed. $\endgroup$ Commented Apr 16, 2020 at 12:59

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So I actually figured out how to do it. For anyone who might be interested in my process, here goes. I realized that the picture I took of my own lips was a poor quality picture because the lighting was uneven and that caused a lot of bumpiness when I anchored the image on my character in sculpt mode. When I used a picture with even lighting, it automatically looked way better and needed a lot less clean up. To prep this photo, I used Gimp to create a high-quality image for the sculpting brush I created in Blender 2.82.

As far as settings, I used the Clay sculpt brush with the full strength of 1.00, Mapping is set to "Area Plane," Stroke method is set to "Anchored" in the remesh section, Voxel Size is set to 0.1800, and I did have to do some massive clean up for the face, but they were small details that needed to be removed. Lastly, I did need to use the "Crease" brush with "Stabilize Stroke" on with default settings. I also used the "Grab," "Snake Hook," "Nudge," and "Smooth" brushes to get the shape correct and the texture even. Since I have multiple copies of my character saved, I used the original copy of my characters' face as a reference to correct all the facial proportions after the lips texture was finished (Images used as sculpt brushes will slightly change the proportions of the character).

I sculpted to remove details that were incorrect leaving only details that looked pretty decent to me. This is by no means hyper-realistic but that's not my goal. It looks good enough for me and I'm happy with it. I still need to properly color the lips and create a gradient for all the colors, but this picture shows how it turned out. For anyone who only wants to use sculpting to remove unnecessary details without actually having to create the detailed creases of the lips from scratch, this is what worked for me. Hopefully, this helps someone.

Lips

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