I'll keep it simple, unlike Max or other programs, Blender isn't flipping the object mirrored. Say for instance I have a 3d shape like this symbol "<" and I mirror it in Max over the center X axis, the result would be this pair of shapes " < > "
So far in Blender all I can get is this " < < " which is the same shape, just on the opposite coords of the axis. This is useless for setting up symmetry. How can I properly mirror an object without having to flip it manually?