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I'm new to making an armature of fingers. I usually don't know if I rigged it right. Here's one of my screenshots enter image description here

The index finger bones were "Keep Offset" to the Hand bone which is not connected but they were related to it.

Now my problem here is that I tried importing it on Unity while changing its Animation Type from Generic to Humanoid I tried applying it and there's an error on this area which the Finger14.L is not an ancestor of Finger02.L I tried looking at it at first it was typo error but then it's like a serious problem that those finger bones weren't connected to each other. How do I fix it.

(Revised)

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Just add 5 more bones, each connecting (connected) the hand to each palm finger bone.

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  • $\begingroup$ Ah I see. Thanks I'll do it, I'll comment again if anything happens. $\endgroup$ – Jesus Anthony Tolentino Apr 15 at 10:30
  • $\begingroup$ Thanks! I surely did connect the bones to the palm and as I import it to Unity no issues have been detected. $\endgroup$ – Jesus Anthony Tolentino Apr 15 at 15:06
  • $\begingroup$ Glad to hear, if it's been useful please mark the answer as accepted. $\endgroup$ – josh sanfelici Apr 15 at 17:51

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