I'm trying to model some holes in a piece that must keep a smooth and round surface. At least also the edges of the holes must but be smooth. I tried different ways to do it but i'm to a deadlock.
I did the holes with the bool tool but now i don't know how to smooth them because of the geometry that after the booltool is dirty. As you can see the shape is smooth but the holes are too sharp
This is the topology after the bool tool:
I tryied with the looptools but i find 2 more issues:
1) I can't decide where to cut holes, but i must loop a circle just where i have faces
2)when i extrude down the circle loops down, even if i bevel with many edges the shading is still wrong
Someone know how could i solve this issue? Thanks in advance!